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Server Rules

A searchable, structured guide to the rules of the isle. Use the numbered sections and sub-sections to jump straight to what you need.

Last edited

Sep 6, 2026, 4:23 PM

All published rules

SECTION 01

ENGAGEMENT RULES

Combat begins when a player shows clear hostile intent toward another player.

1.1

Hostile intent

Editednewcombat
• Actively chasing or hunting another player. • Aggressively circling, tracking, pressuring, or repeatedly following a player who is clearly trying to disengage. • Entering within 5 adult Rex body lengths while displaying clear aggression. • Attacking another player.
1.2

Traveling

Newnewcombat
Simply traveling through the same area, passing another player, or being nearby does not automatically start combat.

SECTION 02

Spawn Protection

Do not attack freshly spawned players until they have moved from their spawn location.

2.1

Spawning in

Newnewcombat
• Looking around or moving the camera does not count as leaving spawn. • Walking or running away from the spawn location ends spawn protection
2.2

Server Restart

Newnewcombat
• All combat must stop 5 minutes before shutdown. • Combat is not allowed for 2 minutes after the server comes back online.
2.3

During a server restart

Newnewcombat
Do not use the restart period to start, continue, or escape an active fight.

SECTION 03

COMBAT RANGE

What Counts as a Rex Length?

3.1

Rex Length

Newrange
Whenever a rule refers to a Rex length, it means the length of an adult Rex measured from the tip of its head to the tip of its tail at 75% growth. • 1 Rex length = one adult Rex head-to-tail length. • 2 Rex lengths = two adult Rex head-to-tail lengths. • 5 Rex lengths = five adult Rex head-to-tail lengths. The measurement is based on an adult Rex regardless of which dinosaur is involved.